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Operation Flashpoint RTS                                                
 

RTS is a modification for Operation Flashpoint and turns the game into a combination of Capture The Flag and Realtime Strategy. The task is to capture towns for making money. The more money a team has the better equipment can be bought.

Each team has a commander (usually the first slot in game setup) who can construct buildings. Additionally, there is a Mobile Headquarter (Truck) per team without a commander can't build new buildings. Commander and MHQ are important for the success of a game and need to be protected by all means

 

Here some links, maybe they explain it better, because my english isn`t the best:

 

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e3a01fcbbfd28974995619332bbfca8f;act=ST;f=55;t=23629

 

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=0345c98d6acb632409bf956e29bfd754;act=ST;f=55;t=34575

 

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=1b82b34237394e2c45318d4fc9ef19a0;act=ST;f=55;t=37391;st=0

 

http://ofp.info/karrillion?referer=bloodcore The Homepage from Karrilliom the Coder of RTS

 

Here some quotes:

 

I re-did a lot of things in RTS, and reached back into the playbook from RTS-1 which I made about 2 years ago (or more?).  Hard to believe I've been playing OFP for so long.

For those of you unfamiliar with RTS, this is a Real Time Strategy mod that I first started working on back in 2001 sometime.  I released RTS1 in mid 2001 and then RTS2 in May 2002.  RTS3 Beta was out in November 2002.

You can download RTS-3 1.0 and all addons from my website at:
http://www.aggression.org/karr.html

RTS3 is playable in Multiplayer (player vs player), Coop (players vs. AI) or Single Player (one player vs the AI commander).

In RTS3 each team has a commander that builds the team's base.  Each base consists of the following:

MCU (Mobile Construction Unit) - Builds and repairs base buildings.
Command HQ - Where you spawn and research items
Tank Factory - Builds land vehicles from trucks to tanks
Aircraft Factory - Builds Helos, Planes and other flying stuff.
Barracks - Train soldiers
Recycler - Train workers to keep base repaired and Salvagers to go out and salvage destroyed vehicles.
Radar Tower - Detects and attacks flying units within a certain radius, also detects ground units within a certain radius.

Construction Jeep - Not counted as a base unit, this little jeep can make auxilary units, like SAM sites, Sentry towers, Mortar pits, wire fences, and Sandbag forts.  It can also recycle destroyed units.

Player Abilities - Players can Repair destroyed vehicles in the field, and hack into the enemy base buildings and create AI units there to wreak havoc.  Players can build a large number of different vehicles with or without AI and control them.

Commanders - The primary builder for the team, the commander can create the base buildings, and can also build manned units for other squadmembers.

RTS takes place on several islands, and the way to win is either take and hold all territories for 2 minutes, or completely destroy the enemy base.

There are currently 3 different eras of RTS available.  There is World War II, Vietnam, and Modern.

RTS3 WWII contains the F4U Corsairs, P-51 Mustangs, and tanks and other units from the Invasion 44 mod and WWIIEC and other independent addon makers.  You play as either Allies or Axis.

RTS3 Vietnam contains units mainly from the SEB Nam pack.  You play as either the U.S. or Vietcong/NVA.

RTS3 Modern contains tons of war-making goodies, so I'll make a list.  :)
Fa-18 1.3 Hornet from Pennywise and Hudson
F-15e from Deadsoldier and US Marine
BAS Littlebirds from BAS
RAH-66 Comanche, MI-28, Tonguska, M109-Adats, OV-10 by DKM
M109 Artillery by quakergamer
2s19 Howitzer (artillery) by Hawk
Mi2 Urn by Nashe Oruzhiye
Mig 23 and Mig 27 Flogger by Footmunch (rktmod)
Jetpack by Martin
...and more.  You can find a complete listing on my website.

The current islands are:
Everon - Modern
Malden - Modern
Kolgujev - Modern, Vietnam
Nogova - Modern
Ackropolis - Modern
Bears Lahta - Modern
Sarugao - Modern, Vietnam
Skye - World War II
Ia Drang Valley - Vietnam

Currently all versions of RTS3 in this release require addons.  A non-addon version is soon to come, but most of those who play seem to like the addons versions better.

I would recommend that you download all addon packs from my website and put them into separate mod folders.  Even if you have some of the WW2 addons, I would still highly recommend that you download the WW2 addon pack from my website and put it into a separate mod folder.  This has been more efficient from my experience.

Mod folder info can be found at:
http://www.theavonlady.org/theofpfaq/
search for "mod folder".


New in RTS3 1.0

New Game Options - these are selected before game starts and for those who like more land-based missions, these may be useful.

Enable All Air - All Basic and Advanced aircraft are available in game
No Jets - All advanced jets are disabled
No Advanced Air - Only basic air units are available
Only Cargo Aircraft - Only very basic units like the CH47D and Mi17 (which carry tanks) are available.

Team upgrades - Basic Aircraft Upgrade, Advanced Aircraft Upgrade, and Research Enemy Tech are now team upgrades.  In other words, each of these must be researched only once per team, rather than each team member having to research them by themselves.  This means that teammates will have to donate money to a designated teammate (normally the commander) in order to get these upgrades.  The $ amount of the upgrade is dependent upon the number players on each team.  For example if West has 5 players and East only 3, then the West Basic Aircraft upgrade will by 5*3500, whereas East's will be 3*3500.  This helps to keep a balance.

Advanced Radar upgrade is now done at the Command HQ rather than the Radar tower itself.

VTOL is still an individual upgrade.

Cancel Build - Now you can Cancel research and cancel build orders from the tank factory and aircraft factory.  I redid the build Queue's to make this work better.  You can cancel from the Mission Control status screen.

There are also a ton of other optimizations I made to reduce lag.

Modifying RTS-3 - I have redone many of the scripts to make RTS-3 more easily modified by other mission makers so that it can be easily ported to other eras, like WW2 and Vietnam, etc.  I will be writing up some instructions on this at some point.

OK, well this is probably more than most of you want to read, so instead go to the link to my webpage at the top and go get RTS3! :)

 

Siehe auch:

... Was ist RTS?
... Wie funktioniert es?
... Wo kann ich Spielen?
... Download und Links?

... Hilfe, wie schliesse ich die Gefährdung meiner OFP Installation aus?

... Detailierte Spielanleitung zu Operationflashpoint

... Detailierte Spielanleitung zu RTS

... Screenshots

... RTS Server selber hosten

... Troubleshooting / Fehlersuche

... Credits / Kontakt


RTS3 by Karrillion

German Mirror by Bloodcore-Community

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