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Operation Flashpoint RTS

RTS is a modification for Operation
Flashpoint and turns the game into a combination of Capture The
Flag and Realtime Strategy. The task is to capture towns for
making money. The more money a team has the better equipment can
be bought.
Each team has a commander (usually the first slot in game setup)
who can construct buildings. Additionally, there is a Mobile
Headquarter (Truck) per team without a commander can't build new
buildings. Commander and MHQ are important for the success of a
game and need to be protected by all means
Here some links, maybe they explain it better,
because my english isn`t the best:
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e3a01fcbbfd28974995619332bbfca8f;act=ST;f=55;t=23629
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=0345c98d6acb632409bf956e29bfd754;act=ST;f=55;t=34575
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=1b82b34237394e2c45318d4fc9ef19a0;act=ST;f=55;t=37391;st=0
http://ofp.info/karrillion?referer=bloodcore
The Homepage from Karrilliom the Coder of RTS
Here
some quotes:
I re-did a lot of things in RTS, and
reached back into the playbook from RTS-1 which I made about 2
years ago (or more?). Hard to believe I've been playing OFP for
so long.
For those of you unfamiliar with RTS, this is a Real Time
Strategy mod that I first started working on back in 2001
sometime. I released RTS1 in mid 2001 and then RTS2 in May
2002. RTS3 Beta was out in November 2002.
You can download RTS-3 1.0 and all addons from my website at:
http://www.aggression.org/karr.html
RTS3 is playable in Multiplayer (player vs player), Coop (players
vs. AI) or Single Player (one player vs the AI commander).
In RTS3 each team has a commander that builds the team's base. Each
base consists of the following:
MCU (Mobile Construction Unit) - Builds and repairs base
buildings.
Command HQ - Where you spawn and research items
Tank Factory - Builds land vehicles from trucks to tanks
Aircraft Factory - Builds Helos, Planes and other flying
stuff.
Barracks - Train soldiers
Recycler - Train workers to keep base repaired and
Salvagers to go out and salvage destroyed vehicles.
Radar Tower - Detects and attacks flying units within a
certain radius, also detects ground units within a certain
radius.
Construction Jeep - Not counted as a base unit, this
little jeep can make auxilary units, like SAM sites, Sentry
towers, Mortar pits, wire fences, and Sandbag forts. It can
also recycle destroyed units.
Player Abilities - Players can Repair destroyed vehicles
in the field, and hack into the enemy base buildings and create
AI units there to wreak havoc. Players can build a large number
of different vehicles with or without AI and control them.
Commanders - The primary builder for the team, the
commander can create the base buildings, and can also build
manned units for other squadmembers.
RTS takes place on several islands, and the way to win is either
take and hold all territories for 2 minutes, or completely
destroy the enemy base.
There are currently 3 different eras of RTS available. There is
World War II, Vietnam, and Modern.
RTS3 WWII contains the F4U Corsairs, P-51 Mustangs, and
tanks and other units from the Invasion 44 mod and WWIIEC and
other independent addon makers. You play as either Allies or
Axis.
RTS3 Vietnam contains units mainly from the SEB Nam pack.
You play as either the U.S. or Vietcong/NVA.
RTS3 Modern contains tons of war-making goodies, so I'll
make a list. 
Fa-18 1.3 Hornet from Pennywise and Hudson
F-15e from Deadsoldier and US Marine
BAS Littlebirds from BAS
RAH-66 Comanche, MI-28, Tonguska, M109-Adats, OV-10 by DKM
M109 Artillery by quakergamer
2s19 Howitzer (artillery) by Hawk
Mi2 Urn by Nashe Oruzhiye
Mig 23 and Mig 27 Flogger by Footmunch (rktmod)
Jetpack by Martin
...and more. You can find a complete listing on my website.
The current islands are:
Everon - Modern
Malden - Modern
Kolgujev - Modern, Vietnam
Nogova - Modern
Ackropolis - Modern
Bears Lahta - Modern
Sarugao - Modern, Vietnam
Skye - World War II
Ia Drang Valley - Vietnam
Currently all versions of RTS3 in this release require addons.
A non-addon version is soon to come, but most of those who play
seem to like the addons versions better.
I would recommend that you download all addon packs from my
website and put them into separate mod folders. Even if you
have some of the WW2 addons, I would still highly recommend that
you download the WW2 addon pack from my website and put it into
a separate mod folder. This has been more efficient from my
experience.
Mod folder info can be found at:
http://www.theavonlady.org/theofpfaq/
search for "mod folder".
New in RTS3 1.0
New Game Options - these are selected before game starts
and for those who like more land-based missions, these may be
useful.
Enable All Air - All Basic and Advanced aircraft are
available in game
No Jets - All advanced jets are disabled
No Advanced Air - Only basic air units are available
Only Cargo Aircraft - Only very basic units like the
CH47D and Mi17 (which carry tanks) are available.
Team upgrades - Basic Aircraft Upgrade, Advanced Aircraft
Upgrade, and Research Enemy Tech are now team upgrades. In
other words, each of these must be researched only once per team,
rather than each team member having to research them by
themselves. This means that teammates will have to donate money
to a designated teammate (normally the commander) in order to
get these upgrades. The $ amount of the upgrade is dependent
upon the number players on each team. For example if West has 5
players and East only 3, then the West Basic Aircraft upgrade
will by 5*3500, whereas East's will be 3*3500. This helps to
keep a balance.
Advanced Radar upgrade is now done at the Command HQ rather than
the Radar tower itself.
VTOL is still an individual upgrade.
Cancel Build - Now you can Cancel research and cancel
build orders from the tank factory and aircraft factory. I
redid the build Queue's to make this work better. You can
cancel from the Mission Control status screen.
There are also a ton of other optimizations I made to reduce
lag.
Modifying RTS-3 - I have redone many of the scripts to
make RTS-3 more easily modified by other mission makers so that
it can be easily ported to other eras, like WW2 and Vietnam,
etc. I will be writing up some instructions on this at some
point.
OK, well this is probably more than most of you want to read, so
instead go to the link to my webpage at the top and go get RTS3!
Siehe auch:
... Was ist RTS?
... Wie funktioniert es?
... Wo kann ich Spielen?
... Download und Links?
... Hilfe, wie schliesse ich die
Gefährdung meiner OFP Installation aus?
... Detailierte Spielanleitung zu
Operationflashpoint
...
Detailierte Spielanleitung zu RTS
... Screenshots
... RTS Server selber hosten
... Troubleshooting / Fehlersuche
... Credits / Kontakt
RTS3 by
Karrillion
German Mirror by
Bloodcore-Community
Sponsored by
hostingpower24 |